Home
Shows
How to Watch
Apple Users
Android Users
Prices
Contact
Login
Login
Sign up
Subscriptions
Profile settings
Logout
Connect
3click.TV
Back to Top
Shows
With 133201 episodes and 4291 series, nobody streams more than 3click.TV!
Choose
All
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Games Britannia
> season 1
Dicing with Destiny
Episode 1
"Dicing with Destiny"
In part one, Woolley investigates how the instinct to play games is both as universal and elemental as language itself and takes us from 1st-century Britain to the Victorian era. Ancient and medieval games werent just fun, they were fundamental, and often imbued with prophetic significance. By the late Middle Ages this spiritual element in games began to be lost as gaming became increasingly associated with gambling. Dice and card games abounded, but a moral backlash in Victorian times transformed games into moral educational tools. This was also the era in which Britain established the worlds first commercial games industry, with such classics as the Staunton Chess Set, Ludo and Snakes and Ladders leading the way, all adaptations of original games from other countries. In the case of Snakes and Ladders, what once represented a Hindu journey to enlightenment was transformed into a popular but banal family favourite, and Woolley sees this as the perfect analogy for how the sacred energy which once imbued games had become gradually drained away by commercialisation.
Added on August 11, 2020
Monopolies and Mergers
Episode 2
"Monopolies and Mergers"
In part two, Woolley traces the surprising political and social impact that board games have had in Britain over the last 200 years. It was the British who developed the idea of the board game as an instrument of moral instruction and exported it to America. There, it was adapted to promote the American Dream of free enterprise and economic success.This crusading element in board games is perhaps best exemplified by the best-selling game in history - Monopoly - which celebrated wealth and avarice in the wake of the Great Depression. Ironically, this most capitalist of games was derived from a radical socialist game first published in Britain in 1913.Woolley goes on to trace the development of board games through their post-war heyday, when together with Cluedo and Scrabble, Monopoly formed a holy trinity of British family favourites that endures to this day.Now in the information age, board games have evolved to include fantasy role-playing games like Dungeons and Dragons - an American invention. The British continue to produce niche political games like War on Terror which plays on satire, but mainstream British games designers have joined the computer games revolution.
Added on August 11, 2020
Joystick Generation
Episode 3
"Joystick Generation"
In the final part, Woolley explores the journey games have taken from the board to the screen, reflecting the rapidly changing history of modern Britain.In the 1980s, the power of our imagination was harnessed in early video games like Elite, putting the audience at the heart of a space adventure they could influence. The British boom years of the 90s introduced characters like Lara Croft to a world beyond video games and players were propelled into the internet age.Woolleys investigation leads to the present day, where he finds our morality tested in the world of Grand Theft Auto and our identity becoming transported to the digital domain with virtual realms like Runescape and World of Warcraft.
Added on August 11, 2020